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elfinik

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A member registered Sep 17, 2016

Recent community posts

Hello.

Thanks for the awesome asset. I used it for a while on a test project and it worked well. But as soon as I moved it to the main project, I ran into a problem.
My project uses a linear color space. When I try to create an atlas from textures, it is generated with errors: if padding is enabled, the atlas is created completely black (as I understand it, this is due to the compute shader). If padding is off the albedo atlas is generated normally, however other cards that use the Skinn shader have problems. For example normal map.
Please tell me how you can fix this?

Thx.